понедельник, 30 мая 2011 г.

The Voice and The Music in Commercials

Everyone knows that commercials use voiceover artists to speak the sales message, and musicians to create tunes that play in the background, but a man in Los Angeles, is doing both jobs .
 
Meet Scott G, who is a singer THE G-MAN, whose albums are on iTunes and distributed by independent label Delvi.

"It's very exciting to do the voice and the music of these great companies," G said, referring to Verizon Wireless, Goodrich, and the Auto Club. His voice work and musical compositions are 4 radio commercials for Verizon Wireless, 8 for the aerospace company Goodrich, and one of Triple-A, the Auto Club.

As the owner of G-Man Music & Radical Radio, and creator of award-winning spots and music for radio and television ads, Scott G is well aware of the needs of advertising agencies and advertising clients. "The main point of business is the dissemination of information," he says. "You want your target audience to respond by picking up the phone, clip the coupon, order a product, go online, or just remember your product or service. The commercial has to insinuate their way into the brain of the consumer in a very short time. "

In addition to its commercial and marketing experience, who is very involved with the use of the site for the alternative distribution of his music. Earlier this year, hundreds of websites and newspapers published an article ("peer-to-Peer to Launch a Career") of how the G-Man made history by giving away their music online, promote the exchange of P2P file of his work, and even sending individual tracks to DJs and remixers so they can create new versions of their songs. This resulted in the club game, air, an indie record deal, a publishing contract, and the media attention worldwide.

The G-Man songs have been called "Moby meets Bowie" (by producer Pete Anderson), "Moby meets Devo" (by TV producer Paul Rico), and "the pace of the machines with the melodies of the heart" (by music writer Janis Amy). Records released by Delvi, The G-Man albums are: GRIN GROOVE (2002), ELECTRO BOP (2003) and the platinum age REMIX (2004), and each has been hailed as a masterpiece sound by the reviewers. A fourth album, Sonic Tonic, is complete and now dominated for release in 2005.

The album features songs REMIX G-Man in dance / trance mix of Matt Forger, who has worked with Michael Jackson and Paul McCartney, and features tracks that reached number one in Russia and # 5 in Europe. PLATINUM AGE is now in its third month in the top forty in the Masspool DJ Association Dance Chart / Crossover.

Celine Dion Biography

Celine Dion hails from a small town called Charlemagne in Quebec. Celine is the youngest of 14 children. Celia's family owned a tavern and on weekends the whole family will do for their clients. Celine began singing at the age of five and twelve years, Celia, his mother and his brother wrote a song that changed the course of their destiny.
 
Rene Angelil, now, her husband and manager, heard the song. Celine's voice captivated Angelil and knew instantly it was a great talent here. In 1981 Angelil mortgaged his home to invest in your first album.

International recognition came when Celine received the Gold Medal at the World Song Festival Yamaha in Tokyo and at the same time, the long awaited musician Award for Top Performer. In addition, in 1983, Dion received a gold record in France, the first Canadian to do so. On the other hand, Celine was awarded numerous prizes Felix and had many platinum albums, culminating in 1988 with the distinguished Eurovision Song Contest in Dublin, Ireland. Celia sang live before a television audience of 600 million across Europe.

Celia's career escalated to one of a pop icon known worldwide when she recorded the theme song for Disney's Beauty and the Beast. Celia is one of the world's superlative voice control of his art with success after success. She is an international superstar.

Celia is married to her manager, Rene Angelil and has a son, Rene Charles.

Create Your Own Webcomic

Syndicated cartoonists have complained about the size restrictions of the press, censorship of content and similar issues for a long time. Comic enthusiasts have been increasingly irritated by the treatment of their entertainment medium receives as well. Then came the Internet, providing unlimited possibilities and unrestricted distribution. Thus the webcomic was born.
 
There are millions of webcomics out there, dealing with such vast topics as video games, college life, samurai, Lego men, identity and self-esteem, depression, suicide, childhood, and joy. The people I write for a living, for fun, as stress relief, for artistic expression, or often just for the hell of it. Then they stick their creations on the web and wait for a single person rather than finding and enjoy the fruits of their labor.

There seems to be several hundred new comics created each day. These often diminish and disappear after a few months. Occasionally, however, a comic rises above the rest and the popularity of the profits that the operator is able to give up all other work and scrape the lives exclusively on income generated by their websites. Some examples of this type are Penny-Arcade, PvP and Squidi.net ctrlaltdel.

Many people, when introduced into the world of webcomics, think to themselves "Would not it be great to have my own comic?" and some go further and create your own. So how can a newcomer to ensure that their comic continues beyond the first few weeks of excitement?
 
Now before we get into some useful tips that it's probably worth noting that I am the proud owner of a webcomic no. It was a few months before reaching some hooks and then grinding into the ground. I have plans to return to creating comics, but so far no. So I'm not drawing from a foundation of success, over the lack and understanding of some of the major factors contributing to my failure.

To begin, we need to plan a bit. It's unfortunate, unfair and certainly not fun, but necessary. Sit and think about your comic. Reach a location setting, characters and plots maybe even a few to try in Run the characters through some adventures and see how they react and how to react to them. His characters grow and change throughout this process and will continue throughout the life of your comic but you have an idea of ​​your basic character traits.

For some reason the majority of comics revolve around a group of people (usually men) who are somewhat geeky and live together. Usually in a college dorm. I guess this is because it is the general life of the majority of webcomic authors. The same premise also makes lots of sense to base a comic. When designing my own webcomic the process went a little something like this: I designed the main characters, most of which were drawings that I had been playing with since high school. Then needed a reason to constantly look to each other and interact, which led to live together. They needed character traits that could relate to, so they become university students and had at least a passing interest in the geeky side of life.

I caught my first strips and showed them to some friends who liked it, so I started looking into putting them online. The initial training included two guys who lived together, a female love interest for one of the characters and a talking animal (in my case a frog, because I had this frog that had been pointing out for years and had become very close to it).

At this time I was not very experienced with webcomics, which actually only read the syndicated newspaper comics that the syndicated press companies post online. So I started looking through some of the major comics, only to find that Sluggy Freelance had the talking animals, geek boys who lived together and the love interest already covered women. A little research revealed that "college students living together" was covered in most of the comics. On the other hand, have some kind of crazy (and a little stupid) character, and a more sensible and reserved one was given a virtual. Then to rub salt into the wound, I realized that another comic had its main character design very similar to mine. So I got rid of the frog, removed the focus on the college game and the other to the left of the comic as it was. Not entirely original.

Anyway, the point is that you probably should try to be original. Check through your concept and remove the whole university life with crazy talking inappropriately anthropomorphic sidekicks. You will be better in the long term and have a more original creation.

Before you jump headfirst into publishing their comics online, you must create a slight delay in the comics. Try to get at least ten or so quality comics that you would be proud to have in place. If we are to have a comic based on the story, then it would be a good idea to plan your story arc in the first place. It's really useful to keep this collection of comics whenever possible, so you can stay behind in the creation of comics, but still have an online message content. Nothing turns away readers faster than them not content when you say you will. If you eat in your wallet, try to draw an extra strips not decreased.

As a useful guide for your comics, decide about the format you have (for example, three or four panel gag strips etc.) and the development of the panels on the computer. You can then print these and draw the strips within the panels, ensuring they are kept clean and consistent. When comics have been developed, the analysis on the computer and touch up as you want. Usually the best practice to remove speech balloons and text and add these to your computer, because usually be neater and easier to read. Remember to adjust to all the speech balloons, not the speech balloons. It's amazing how often it is forgotten. Good sources for free for noncommercial use, can be found in http://blambot.com. Do not get too stressed about your artwork, I found that most people do not mind a bit inconsistent and not overly fantastic artwork provided they enjoy the content of the story.

So now you're ready to get going with the online side of things. Start writing your web page so that you can only upload when ready. Webcomic PHP management systems are relatively easy to find. I personally like ComicPro that, unfortunately, seems to have disappeared from the web. If you can catch it worth a look. Web hosting is easy to find, so you do not need much space to begin with so you can use one of the suppliers without many out there (including http://keenspace.com providing free accommodation specifically for webcomics), use the Web space provided by most ISPs, or buy your own hosting plan (you can get a very cheap because you will not need many features to begin with). By registering for any hosting package, make sure you have permission to change the read / write attributes of the files because the PHP comic managers will need this (this is done on Linux servers CHMOD through your FTP program; In Windows you can do, "Right-click a file, select Properties and change security permissions there, or you may need to use a protected control panel provided by the host).

You'll have to decide on an upgrade program for its cartoons. It's probably best to start small and build, maybe two or three updates a week. This way you have three to five weeks of comics in your portfolio, allowing you to stay back long before anyone notices.

While we're on the topic of deciding schedules, it will help if you really try to do an hour or so in their day to write comics. If you just try to fit in the free time that is "required to have completed only after the latter only, then you will often find they can not get a strip drawn in time.

Now that you have your comic online you can start promoting it. There are a number of comic directories out there that will help the exposure. Get your friends excited about the comic and that in turn get their friends excited. Read comics from other people and participate in the forums. Find sites that accept guest artwork or comics and send some of them. The best promotion comes from getting people to read the comic and fire a link across their instant messenger program to another friend. My current list of "must read every day" comics came entirely from various people sending links to me. Do not expect instant success, look to share their vision, even with just one new person every day.

Well, I hope that helps give you some ideas about how to make your comic and keep it running. When the characters begin to grow almost to create the stories and jokes and pull themselves will not be anywhere near as hard to write, since it was first started. Just keep drawing the comics on a frequent basis to avoid falling into the rhythm of your created world and above all fun.

Creating The Right Ensemble

People make jewelry at home for a lot of different reasons. One of the main reasons is, however, because they have a computer and need the right jewelry to complete the set out. While this is a big reason, there are some things you want to consider to achieve this goal the right way.
 
First you need to consider what type of jewelry that you would like. Obviously the main options are rings, earrings, bracelets and necklaces. A complete set that includes all these, but you may not prefer to use some of these types of jewelry. For example, I've never been much of a person's wrist. I use them when the occasion warrants, but they are generally cumbersome and located on the road. You may have similar views on other types of jewelry. So before you decide what kind of homemade jewelry they will do to finish a whole needs to think about what you love to use.

Then you must take into account the chance that you could be using this jewelry as well. Mainly has to think about whether or not a formal occasion is one that is more informal. This will play in a number of things when it comes to design and manufacture of new jewelry. If this is not for a specific occasion, then we can only consider your general tastes and preferences and the types of events that usually attend.

Finally, it should take into account your computer. You need to think a lot of things about his team but especially taking into account the style and color. When it comes to style should consider again whether it is a formal dress or casual. Then, when it comes to color that you want a good mix. You do not want to match the exact color of the same jewelry for the color of the clothes that you run the risk of people do not even realize what you created. But you also do not want the colors to be terribly wrong or their jewelry and clothing will face. What we want is a good mix that brings a balance of care for your jewelry, your computer, and, of course.

One of the great things about making homemade jewelry is you can always create the perfect jewelry to match the perfect outfit. If you follow these steps you will find that this process will be enjoyable and successful.

How to Become an Artist

Bottled between us is a part of our soul that needs to be expressed creatively. Have you ever wished you could make art? I'm here to tell you that you are and can become an artist. It is a matter of finding something you are grateful compliance, and most importantly, something that is enjoyable. Now is the time to leave the party of compassion and unleash their talent.
 
Here are five steps to get rid of the doubt and become the artist who has dreamed of being!

Taking Action:
1. Believe in yourself.

First, you must believe in yourself. You are your harshest critic, if you think you can not, this will manifest in that. Plain and simple. Their confidence is reflected in her artwork. People are like stained glass, glow when light hits them, but it is only when the night you have to find the light within.

2. Ask yourself what you enjoy doing?

What feeds your soul? Once he met an artist who took photos of the bathrooms (which should have toilets just loved it). This can include anything from painting, sculpture, scrap booking for taking pictures of the bathrooms! In essence, dancing to the beat of his own drum.

3. Become a mental warrior.

I do not mean to grab the machete and going off to battle. What I mean by this is to accept that sometimes things will turn out crap. Afford to make mistakes and learn from them. This warrior mentality (Oorah!) allows you to be this much closer (If I could show you how close I would!) To become a mental warrior. Disappointment is inevitable, but only temporary.

4. The critical acclaim.

This may be one of the hardest things to become an artist. The criticism will remain constant throughout his career. Sometimes it's hard not to be disappointed in yourself. However, remember that art is subjective. Harsh criticism lurking everywhere, multiply like gremlins in the water. Criticism can be beneficial in some cases. For example, perhaps your technique could use some polishing. So take the criticism with a grain of salt.

5. Patience.

Art comes easier to some than others. On the other hand, working toward something, while not unique along the way will get the cake that much more delicious. Allow yourself to grow while using their mistakes as a learning tool.

четверг, 26 мая 2011 г.

Memoirs of a Vampire


Sleep

I dreamed about him again, one of the dreams are vivid, frightening, one in which they must run for your life, run as he had never flown before. But I could not run because something inside me held, someone who was looking for. I was on the edge of a cliff on a summer day where the sun rose on a blue sky as perfect as a robin's egg, with a gentle breeze and mysterious land through my hair and stirring about. It seemed like I was looking for another dream, but could not remember which. I concluded the only way to find the other dream was to kill me, but then someone who was both present and absent, someone with a sweet voice said: "You can not swim." Ignoring the voice, I looked at the calm sea below, and not to fear or hesitation, I jumped.
I plunged into the water, spitting and coughing. My body submerged in the sea my hands shaking helplessly as it sank. Out of nowhere, someone was launched after me and grabbed my hand, pulling me up. In a few seconds, he had dragged me to shore. He knelt beside me and stroked the hair of my face half drowned. I opened my eyes slowly, coughing my mouth water. The sun shone on the face of the unknown, so is gold, and persistent water droplets at the ends of her hair glistened like diamonds on velvet. Seemed to be only eighteen years old, but looking more deeply into her eyes, looked much older.

"Are you okay, Miss?" he asked.

I was still in the hot sand without any problems, feeling totally stunned. He said something, but my mind was confused, and I did not hear. A sudden explosion woke me from my trance, followed by another explosion, louder than the first and closer. Now he was inside a dream where we were in the midst of a war. The two dreams are mashed into one, a dream within a dream, but I was only present in one of them. However, I could see and hear everything that was happening.
"You know," he said in confusion.

"No," she said quietly. "You have to go. Please do not look for me."

"Why?" I said.

"It is forbidden, are coming!"

The earth began to shake. The sea rose towards the sky and the sand collapsed, it started to collapse on the floor, with a roar. The air was filled with the roar of thousands of tons of rocks rolling, rolling in the fiery abyss. We were about to fall into the infinite abyss with no one around to help. We stared at each other, as if to ignore the chaos around us. Only he knew what would happen, what kind of forces approached me, after all, I was in your dream. The throbbing grew to a great tumult, and we were on the verge of falling. It was too late. We were dropping with ominous dream slow-down, down, down toward the cruel hot magma below.

That's when I shot awake. I blinked, just forget her face.

The Song Is Everything!

So what is needed to create a commercial song? One who may sell to another artist, published or placed on a TV show? Well, the answer to this question is of course subjective and can debate all day (and night!) Long. However, I can share with you a few simple rules, which in my experience, made all the difference in my career. I have had some success in the licensing and publishing, and I think these guidelines are few, simple little I have followed have been the key.

In short (very little), keep the original and catchy song! The average listener will not be long on complicated songs or melodies.

First is the length of the song. You do not want a song that's too long! People are going to grow very tired of it, and quickly! Anything more than four minutes is too long for the most part. I know you are saying, "But what about Iron Butterfly or Led Zeppelin 'blah, blah?" Yes, there are always exceptions, but adhere to these standards and are much more likely to have something worth listening to and that is more likely to be licensed and / or published.)

In addition, you want the song to be coming in the choir of about 45 seconds. This keeps the listeners interested in the beginning of the song. The first verse is, and then very quickly come chorus of the song. None of these minute introductions that keep the listener waiting for the singer to start. Eek!

Now, the structure of the song should be very simple. In fact, it must be like the majority that are heard on the radio: a verse, then chorus, then a verse, then chorus, then a bridge (where the changes in the song) and then another choir. Basically, that's it! (Simple huh?)

Sometimes the songs have a third verse then a chorus variations and even with an outro, but for the most part, just stick to the previous structure and will be fine. And remember, your chorus should be different dynamics of their verses and should sound distinctly different. The verse of the song should be based on the chorus.

And finally, one of the most important points! Do not use cliché lyrics! Simply refuse to write something that has already been written or used. Do not talk about climbing mountains, or look in the eyes of someone! Do not! It will be the death of his song!

So with a little practice, creativity, time and following these simple little rules, you can be on your way to write commercial songs. Good luck!